Saturday, May 4, 2024

World of Prime: Campaign Journal #51

The Kingdom of Night, redux 

Immediately upon entering the shroud of darkness around the city, the party encounters a shrieking mushroom plant. The Barbarian beats it like an accordion until it finally stops wheezing. Only moments later, six vampires materialize out of the mist.

The Herald and the Poet are back, very eager for more blood, and they have brought four friends with them. It appears discretion is not a vampiric skill, and the secret of the existence of humans is slowly widening. The confrontation does not go well, and within a few words has devolved into violence.

Now that there are six vaporous forms crawling across the mushroom moor, the party splits up, the better to track the lesser vampires to their lairs and end them before they respawn. The two Court members will appear at the swamp, giving the party a little more time.

The Ranger easily slips through the town, avoiding trouble; the Bard encounters curious vampires but soothes them with a clever lie; the Druid and Cleric manage to talk their way past a group out for a stroll; and the Barbarian rises to the diplomatic challenge and passes through town with no more than a friendly nod. Just kidding, the Barbarian starts a fight.

He manages to make it one-on-one until, of course, he gets hit; then the group he has encountered goes berserk. As they are the lowest ranks of the vampires, he destroys them all and makes his way to the swamp, where the rest of the party is waiting. After he explains that the party now has four more vampires that need to be staked before respawning, the ministers come out of the swamp. The Bard convinces them to help reduce the pool of blood-sharing monsters, and the party once again splits up, but this time with vampiric guides for the Barbarian, to break into mansions and dust noble monsters.

But rumor spreads faster than blood, and a crowd of vampires is now waiting for them. The Bard sparks the crowd to a class-based rebellion, leading them en-mass to the Minister of Architecture, where the party has agreed to meet back up with the Ministers of Poetry and Heraldry.

The party's complex plan: convince the proletariat to battle the bourgeoisie, and leap in at the last second to finish them all off before royalty arrives, giving themselves enough time to unveil the Disc of the Sun.