Tuesday, November 7, 2023

World of Prime: Campaign Journal #47

Rise of the Domain Lords, part II: Spiders!

Continuing on, the party follows the harpies into a deep forest. The Druid spots something shiny, and with a quick search turns up a fistful of gold coins. Now the whole party has eyes on the ground, hunting for coins left behind by previous adventurers (every hour a Spot check would turn up 1-3d6 of coins). This incredibly cheap distraction serves its purpose, and soon the party is attacked by two dozen large spiders, four huge ones, and another flight of harpies.

Once again the Ranger is losing a fight with the airborne archer, until the Druid simply closes the canopy of trees, blocking the harpies out of the fight. The Wizard blocks off half the spiders with a wall of fire, bombards the back half with fireballs, and the party destroys the spiders in detail. Battlefield control for the win!

Which is made even clearer in the next fight, as the spiders manage to stage a complete ambush in the heart of their nest. This time, even tho there are less spiders, they are on top of the party at close range. They are in control of the shape of the fight, too close for the Druid to simply hide everyone from the monsters, and the results are dramatic. The Bard sees death but a blow away, the Ranger goes negative, and the Druid-bear is reduced to single digit hit points.

After this the harpies are done. The party eventually works it way out of the forest and to the lonely mountain peak, only to find the harpy's lair abandoned. All that is left behind is an old map... on human skin.



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